Combat Demo v.0.1.6.2 is out!


Happy new year! This is the public version of the December 25th build! After analyzing the feedback we recieved from the previous update we agreed that the game felt way too slow and sluggish so we've made some big changes to address those issues.

  • The characters are now 10% faster, they run faster and jump higher.
  • There were a lot of comments about excessive end-lag and once we took it away we realized how bad it actually was, so we've removed most of it, you can now cancel out of almost any action into another.
  • We delinked the Launcher from the combo and put it in Triangle (XBOX: Y), now you can use a Launcher whenever you want, we want to add a pound attack in the future!
  • Airchase now only works in the air and is tied to X (XBOX: A)
  • Flow meter now charges twice as fast.
  • If you type "santa" at any point during gameplay there's a fun secret!

We wanted to make sure the game feels good before we continue to add more content, we think it's much more dynamic and fast-paced now, give it a shot and tell us what you think!

There are more changes on the build, you can read about them on the changelog down below!

The demo will be aviable for the public in January, until then, enjoy!

(Note: To make a gamepad work for the first time please go to "Controls" > "Setup Gamepads" and follow the steps)

CHANGELOG

v0.1.6.2

  •  Fix softlock while jumping prioritizing targets that are close instead of higher up targets. - Fixes and optimizations.

v0.1.6.1

  •  Camera rotates faster when it's close to the player. - Fix softlock not completely obeying the input. - Fix dropped inputs when detected during an attack animation before it ends and after the window to continue a combo ends. - More optimizations.

v0.1.6

  •  Increased run and sprint speed.
  • Increased jump height and gravity.
  • Blue and Red's launchers go up to match jump's height.
  • Increased overall character speed.
  • Almost all actions can be cancelled into other actions.
  • Increased Flow charging rate with attacks.
  • Soft lock takes into account input direction way more than before, it does not forcefully target anything just because it's close.
  • Meteoric Impact falls way faster now.
  • Chase is now performed when pressing "Jump" while on the air.
  • Launcher is now performed when pressing mouse right click/DS4 Triangle/XBOX Y.
  • Smoother animation playback.
  • Fix UI sounds sometimes playing louder than expected.
  • Dead enemies fade quicker to black and now always leave a trail behind that stays while the corpse still exists.
  • Fix "Not enough Flow" alert on the UI playing when it shouldn't.
  • Added support for lights with bloom.
  • Added support for Linux.
  • Added support for custom gamepads.
  • Playing with the keyboard+mouse is now possible while a gamepad is connected (not need to unplug it anymore).
  • All actions can be now inspected in the menu, showing the keys required to perform the action.
  • Added default gamepads settings for DS4 and XBOX 360 to Windows.
  • Added default gamepad settings for DS4 to Linux.
  • Fix light flickering or some times not affecting some objects.
  • Santa.
  • Improved performance and other small fixes.

Files

GENOKIDS - Combat Demo 0.1.6.2 - Win64.zip Play in browser
Jan 18, 2021
GENOKIDS - Combat Demo 0.1.6.2 - Win86.zip 56 MB
Jan 18, 2021
GENOKIDS - Combat Demo 0.1.6.2.2 - Linux64.zip 60 MB
Jan 18, 2021

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